Introduction of Virtual Reality: Fundamental Concept and Components of Virtual Reality. Primary Features and Present Development on Virtual Reality. Multiple Modals of Input and Output Interface in Virtual Reality: Input -Tracker, Sensor, Digital Glove, Movement Capture, Video-based Input, 3D Menus & 3DScanner etc. Output -- Visual / Auditory / Haptic Devices.
Visual Computation in Virtual Reality: Fundamentals of Computer Graphics. Software and Hardware Technology on Stereoscopic Display. Advanced Techniques in CG: Management of Large Scale Environments & Real Time Rendering.
Environment Modeling in Virtual Reality: Geometric Modeling, Behavior Simulation, Physically Based Simulation, Interactive Techniques in Virtual Reality: Body Track, Hand Gesture, 3D Manus, Object Grasp
Introduction of Augmented Reality (AR): System Structure of Augmented Reality. Key Technology in AR. Development Tools, and Frameworks in Virtual Reality: Frameworks of Software Development Tools in VR. X3D Standard; Vega, MultiGen, Virtools.
Application of VR in Digital Entertainment: VR Technology in Film & TV Production.VR Technology in Physical Exercises and Games. Demonstration of Digital Entertainment by VR, VR Development Tools Frameworks of Software Development Tools in VR, Modeling Tools for VR, X3D Standard; Vega, MultiGen, Virtools
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- Unit 2
- Unit 3
- Unit 4
- Unit 5
1. Burdea, G. C. and P. Coffet. Virtual Reality Technology, Second Edition. WileyIEEE Press, 2003/2006.
2. Sherman, William R. and Alan B. Craig. Understanding Virtual Reality – Interface, Application, and Design, Morgan Kaufmann, 2002.
3. Fei GAO. Design and Development of Virtual Reality Application System, Tsinghua Press, March 2012